1) Rename the .uproject file. This will be the name of the folder in which the game data is stored (i.e. the AppData folder for shipping builds).
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2) Rename the .Target.cs
and Editor.Target.cs
from the source folder. Make sure the editor target file still ends in Editor
if you’re copy pasting 😉 These files dictate the name of the executable.
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3) Inside both target files, rename the class names
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4) Delete your binaries
and intermediate
folders. They might still be referencing the old names.
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