Packaging for DLC or Demo Content
If you’re working on a demo for your game, you probably have some content that you don’t want to package into your demo build. At the same time, it would …
If you’re working on a demo for your game, you probably have some content that you don’t want to package into your demo build. At the same time, it would …
Unity and Godot devs often say Unreal is “bloated” (which to me always sounds like complaining about having too many features). So let’s take a deep dive.