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Tag: optimization

Optimizing the Game Thread

door Joram WesselsGeplaatst op juni 15, 2024februari 13, 2026Geen reacties

The CPU has a lot to do. It runs animation, pathfinding, behavior trees, physics, Niagara, everything you scripted in blueprints, and much more. If stat unit is telling you that …

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Soft Pointers

door Joram WesselsGeplaatst op mei 28, 2024februari 13, 2026Eén reactie

Soft pointers and asynchronous loading allow you to better manage what assets are loaded into memory. Don’t waste your precious memory. Use soft pointers!

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Unreal’s “Bloat”

door Joram WesselsGeplaatst op mei 18, 2024februari 11, 2026Geen reacties

Unity and Godot devs often say Unreal is “bloated” (which to me always sounds like complaining about having too many features). So let’s take a deep dive.

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